Game developer
Technical artist
Comedian
phone
(+64) 022 1652992github
github.com/rcrimpSeveral game related projects developed between 2010 and 2017. Tools: Blender, Unreal, Unity, GameMaker, and C/SDL/GL.
Worked as a technical artist on Shodō. I designed and implemented the visual 'paper' art style, sprites, and blood effects.
Developed a bidirectional path tracer in C++. Supports spheres and triangles meshes. More features can be seen in the demo reel above.
Prior to becoming a developer, I worked as a pixel artist on several game projects.
Shoot the Ron Weasley zombies. Gamemaker, blender.
Virtual-reality software for chronic stroke rehabilitation, using mirror therapy techniques. The patients view can bee seen here.
Web app for the Otago Department of Anatomy, for learning anatomical features on specimens that are too delicate to touch. Hosted here
A video recording, editing and sharing platform. Developed during my internship at mixbit. Until recently the app was available on iTunes.
The Loopie team at mixbit, posing like Matt Damon in The Martian.
Jan-Dawid Roodt (lead), Emerson Wood, Tom Hall, & myself.
Our team qualified for the ACM ICPC Regional Finals in Sydney.
Myself, Phillip Hodder, Simon Finnie, & David Eyers (coach).
I enjoy solving many kinds of puzzles, especially Rubik's style twisty puzzles. Here is a photo of my collection back in 2016.
I perform standup. More details here.
“You're very funny, we have to get you on again”
~ Brendhan Lovegrove
“split-second timing, confidence, and brilliantly off-colour gags”
~ Otago Daily Times