phone(+64) 022 1652992
Several game related projects developed between 2010 and 2017. Tools: Blender, Unreal, Unity, GameMaker, and C/SDL/GL.
Worked as a technical artist on Shodō. I designed and implemented the visual 'paper' art style, sprites, and blood effects.
Developed a bidirectional path tracer in C++. Supports spheres and triangles meshes. More features can be seen in the demo reel above.
Prior to becoming a developer, I worked as a pixel artist on several game projects.
Shoot the Ron Weasley zombies. Gamemaker, blender.
Virtual-reality software for chronic stroke rehabilitation, using mirror therapy techniques. The patients view can bee seen here.
The Loopie team at mixbit, posing like Matt Damon in The Martian.
Jan-Dawid Roodt (lead), Emerson Wood, Tom Hall, & myself.
Our team qualified for the ACM ICPC Regional Finals in Sydney.
Myself, Phillip Hodder, Simon Finnie, & David Eyers (coach).
I enjoy solving many kinds of puzzles, especially Rubik's style twisty puzzles. Here is a photo of my collection back in 2016.